NO PREPARATION REQUIRED
Boss/Secretary: Student 1, Boss: This student’s job is to watch and tell. Student tells how to solve the problem, and describes each step with enough detail that the partner can get it written down. This student should be talking and watching, but not writing. Student 2, Secretary: This student’s job is to listen and write. Student writes down the solution as the partner describes it. This student should be writing but not talking. The exception is if the partner gets stuck or makes a mistake. Then the student can coach and assist with the solving.
Solve, Crumple, Toss: Students shoot for the bin for extra points. From here.
Grudge/Grudgeball: Answer correctly and you can remove an opponents life! From here.
The Mistake Game: Students present solutions to class but make an intentional mistake they are trying to disguise. See here.
Goal-less Problems: Particularly good for mechanics. See here for more information.
SOME PREPARATION REQUIRED:
Risk: The idea of the game is that students risk up to 100 points that they will get the first question correct (they should make their bid BEFORE they work the problem). If their answer is correct, they add the points to the beginning 100 points; if they’re wrong, they subtract. They now have a new total from which to bid. The winner of the game will have the highest point total.
True or False: Does what it says on the tin. Great way to tackle misconceptions as starter or plenary. Example here.
What’s the difference? Other good starter or plenary to identify misconceptions. Example here.
Odd one out: Example here.
MORE PREPARATION REQUIRED:
The Row Game: Worksheet with 2 columns. Q1 from column has same answer. As does Q2, Q3 and so on. See here.
Add ’em up: Answers to a series of questions have to make a required total. See here.
Speed Dating: Great activity where students help each other. From here.
Stations: Chop up a worksheet with answers on the back and spread around the room to different stations. Students rotate stations every 10 mins or so.
Human Chess: Knock out competition. Example of kinematics version here
Blockbuster: Adapt the game show. Example here for C2 integration.
Folding Stories: Students only see the previous step of a solution. See here.
Collective memories: Lots on these here from Mr Barton.
Inquiry maths: See here for lots of information and prompts. In a nutshell this approach allows students to direct their learning from initial prompts with support from regulatory cards and the teacher. Subtle differences to an investigation.